For the Winter Alpha 2015, we introduced a significant number of new items. We also totally revamped almost all of the abilities in the game.
Whereas in the Summer Alpha 2014, almost all abilities were instant cast with 10 second cooldown, and no real way to interrupt, dodge, etc, we have now taken the first step to make PvP more interesting.
Having said that, the current state of abilities and balancing is really just that: a first step and truly “alpha status”.
So chance are that if you consider a certain item or ability to be broken or somewhat off, we will probably agree with you.
It will be one of our core focus points before the Summer Alpha 2015 to make significant improvements to items, abilities and balancing.
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