Leveling/Jumping Potions – In Favor of Branching Story/Progression

Recently, player feedback was requested in the decision-making process of whether or not to introduce “Jumping Potions” or an Insta-Level mechanic in order to catch new players up to the upcoming expansion FFXIV Power leveling content.

There are two valid responses to this approach:
1. Progression should be meaningful and no content should be missed or left behind.
2. It is good for new players to be able to enjoy the latest content, and it is good for new players to be able to access relevant content with friends if they were invited to the game by someone else.

Personally, I think that both of these feelings are very important to address. On the one hand, I feel like retaining the importance of existing content and the significance of progression probably outweighs ease of access for new players for the game’s longevity. On the other hand, I understand that such a model is unsustainable with the current nature of the game. What happens in a couple of years when we’re playing 5.0 or 6.0? Should a new player be expected to play for a year or more to catch up to the latest content? Obviously that is unrealistic. Enter, a solution to both problems:
Branching, optional (but very relevant) content.

Currently, I believe the expectation is that updates and expansions build on top of the main story arc, wherein we (each of us, the Hero of the World) progress through a world-changing story while linearly increasing our power either directly through class level or -slightly- indirectly through item level. Each of us is on the same path, and in order to get there, your friend who you invited to play the game must progress through everything that you have ffxiv gil progressed through. The only difference is optional side quests, which are almost entirely inconsequential in terms of character progression, and alternate jobs.
Is this the best model?

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