Albion Online: the current problem with medium armor

It is known and I did submit fixes to the gm’s regarding this @Rosalia is the guy to talk to if you want to put your 2 cents into this topic since he is heading up the effort to rework the entire game to be balanced.

My fix regarding making it a double edged sword similar to that of the Cheap Albion Online Silver helm that you could wear with all 3 armor types giving the option to have speed but lose a ton of defense. Also it needs to be carried over to heavy light and medium so that everything is balanced. If you run speed since speed in king you lose a ton of defense and DO NOT get an attack buff ALSO.

Hey thanks! glad some people agree 🙂 regarding your fix though, do you not think that movespeed is generally a bit too high at the moment anyway? in general i mean.. a good example is in knock-backs, they don’t feel very punishing against melee as the enemy can run back into range again so quickly, Maybe only losing 1 or 2 auto attacks.. I think it would be better to just remove movespeed spells completely off everything that isnt in the boots slot, or at least make more slowing abilities to go with your proposed changes?

I’d like to see move kite potential (without taking ridiculous movespeed builds) for range attackers, but at the same time more punishing crowd control from tanks to punish bad positioning to Buy Albion Online Gold. I believe it would definitely reward the players who are clever with their cooldowns (gapclosers, knock-backs,cleanses, stuns) and mechanically skilled players who can weave auto attacks between movement well.

mobility isn’t a terrible thing in game reason:

1) If you are a small group the only hope you have to face the big group is to be faster and hit and run or cause them to over extend so you can kill them because this is a numbers game.

6c2fadc65ac4e90a39e9dc08c3a72943

2) as long as everyone in the game has access to speed is not broken i.e. medium armor being the only one makes it so that healers tanks etc are SOL.

3) In a balanced game all aspects of the game balance out so if you have speed at the cost of massive amounts of defense you can’t use it during fight and have to be selective when you use it exiting a fight. So those that pick the other combat skills are stronger than you with your speed, but the speed allows you to out play them. This is not the case with speed + attack speed.

That being said balancing is easy calculations and numbers games. Up till now their balancing has been done by “FEEL” rather than educated reasoning, and that is why there have been massive swings in how things work and why many weapons were over nerfed in the past. Hopefully rosalia is helping balance properly but not going to hold my breath on this one.

I understand your argument and think its a potentially good fix as it would reward wise use of spells while adding some counter-play. Although, my problem is that it doesnt deal with the issue of kiting that i brought up. Id like to see all range attackers have more kiting ability to find the best albion online silver store, i think giving everybody the access to such high move-speed will just make the problem worse, and would only work if auto attack animation speed/cast times were cut quite substantially. it may make the game way too fast paced. especially when a lot of the player base is on 100+ ping.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s