Albion Online’s winter alpha event is over, but the dev team is utilizing the information gleaned from it to prepare for the next one coming in summer. In his latest development update, Founder and CEO Stefan Wiezorek outlines various changes in crafting, the economy, and combat that players can look forward to.
Economy-wise, mobs will drop fewer or no finished items, silver will be earned from PvP kills, guilds will have market places, and silver requirements will be removed for farming, planting, and crafting. Additionally, players will be able to trade gold and silver via a special market system instead of relying on global chat. The value of crafting is getting a bump with the introduction of crafting endurance, which will limit the supply of special or higher-tier items. And in the realm of combat, random Hell Gates will spawn demons that open a portal to a dungeon if defeated and special chests will spawn in PvP lands as an incentive to lure players there.
There’s also a new PvE faction system incoming, and devs are implementing a mechanism to combat pay-to-win. More details on all these systems and more can be found in the update notes.